Intel XeSS oversampling first third-party real-world test out, comparable to Nvidia DLSS 2.3

By    15 Sep,2022

September 15 news, and NVIDIA DLSS, AMD FSR technology similar, Intel will also launch its own game resolution oversampling technology XeSS. recently, the foreign media Digital Foundry has obtained exclusive access to Intel XeSS technology, and brought the first independent test

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Foreign media will be Xess 1.187, DLSS 2.3, FSR 2.0 for comparison testing, the test game is "Tomb Raider: Shadow of the Tomb Raider", hardware for the sharp dazzling A770 and RTX 3070 graphics card, in different presets under the input resolution comparison is as follows.


XeSS oversampling from 720p to 1440p increases frame rendering time by 2ms. When oversampling from 1080p to 4K using XeSS performance mode, frame rendering time increased from 8.8 ms to 12.2 ms (an increase of 3.4 ms).


In Performance Mode, Tomb Raider: Shadow improves frame rate gains by 52% to 88% and by 177% in the 3DMark XeSS test with ray tracing.


According to Digital Foundry, XeSS will have an ultra-mass mode, which does not exist on FSR 2.0 or DLSS 2.3. This mode has a higher resolution than Quality Mode and can provide a performance boost of 16% to 23% in Tomb Raider: Shadow of the Tomb Raider at 4K and 1440p resolutions.

Overall, Intel XeSS is partially comparable to Nvidia DLSS 2.3 in terms of enhancements under the adapted Tomb Raider: Shadow of the Tomb Raider, and both implementations are similar in that they use deep learning to synthesize images with near-native high-resolution rendering quality. However, XeSS still has some rendering issues, which hopefully can be fixed in subsequent versions.


Intel has announced XeSS support for over 20 games, including Call of Duty: Modern Warfare II, Tomb Raider: Shadow of the Tomb Raider, Neverwinter, Hitman 3, Death Stranding, and more.


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